Originariamente inviato da .
he new features include per-MRT blending modes, better MSAA control, Cube map arrays, more VS input/output attributes, and improved precision requirements. All in all, nothing revolutionary, but perhaps still some goodies very useful in specific scenarios. And while there's nothing really new there (except the 'center' interpolation mode for micropolygons?), it's nice to know some features such as programmable MSAA sample positions have made the cut.
Besides that, the vast majority of the presentation focuses on what we should expect beyond DirectX 10.1, including tesselation, order-independent transparency, better texture compression, new GPGPU features and more. As they say, a picture can say a thousand words, so hopefully three pictures can say more than that